Since the start of the pandemic, I have played more role-playing games than I ever have before. I thought I'd use my space to introduce you to my characters, and give you a little background about the system they're in, what they're like, and what they're doing.
Agent Waldo
Aliases: [REDACTED]
Pronouns: He/him
Character Concept: A postal worker who has seen some stuff.
Character Stats: Postal Worker
Campaign: Operation FULMINATE
System: Delta Green
Campaign Status: A single adventure, which we completed!
Delta Green is an interesting beast. It shares a lot of similarities with Call of Cthulhu (from which it is derived). There are, however, a lot of differences between the two games that set them apart from one another. The best way I can describe these differences, thematically, is to imagine you're an American in a British clothing store who has just loudly asked for suspenders. You are, technically, correct (the best kind of correct), but you have also made some assumptions and have embarrassed yourself.
For those that don't know the game, Delta Green is the love child of Call of Cthulhu and the X-Files. Players play characters that are regular people who have, through no fault of their own, witnessed the Mythos. As a result, they have been recruited by the titular organization, and are periodically activated to go to dangerous locations and deal with Mythos threats. For the most part, their job is to prevent regular people from learning about Lovecraftian beasties, clean up ritual sites, and shoot monsters.
I played Agent Waldo (name withheld), who was (and still is) an ordinary postman. One day, he had to deliver a package to a creepy barn out in the middle of nowhere. While he was out there, he met a talking dog who insisted that Waldo should burn the barn straight down to the ground. Waldo did, losing some sanity in the process, and was recruited by Delta Green shortly thereafter.
The adventure took place in Yosemite National Park in 2017. Brandon McGill, a young boy who went missing in 1980, has suddenly returned, and has not aged very much in the intervening years. Waldo and his team were sent in disguised as FBI agents, to interview Brandon and find out what the hell was going on.
Waldo turned out to be fairly levelheaded and likeable, trying to sooth and befriend Brandon while making sense of the occult nonsense occurring in the park. Unfortunately, he and his team were well out of their depths. Despite that, we managed to eke out what could technically be called a win, defeating alien ghost monsters with overwhelming firepower and flagrant disregard for the safe operations of golf carts.
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