The event that will one day be known as “The Battle of Turin” is joined. Conflict erupts on at least three fronts. The company acquits themselves well, but their foes prove deadly and numerous.
The Battle of the Sewerjacks
Cultists on the Attack! |
Maurice, gagging and coughing,
manages to stagger beyond the bounds of the toxic gas cloud. He is helped by a
sewerjack, who fits him with a breathing mask. The sewerjack is quickly felled
by the Night Shroud (Chaos assassin) who lobbed the poison gas globe initially.
The Night Shroud hurls a dagger anointed with manticore venom, which sorely
wounds the sewerjack and forces him to fall asleep to death.
As a ring of cultists rushes in
to finish the job, Maurice readies his bow and tries to thin their numbers.
Inside, Pierre, badly afflicted
by the poison, finds a trap door and raises it. He manages to get all of the
sewerjacks inside to follow him, and they all retreat into the guildhall’s
basement. As the gas pours in after them, the sewerjacks put on respirators,
before similarly equipping Pierre and picking up their “poking poles.” Thus
provisioned, they return to the surface in force.
They burst out the door of the guildhall, surprising the Night Shroud and several cultists. Pierre is wounded by the Night Shroud, who in turn suffers a savage drubbing from the angry sewerjacks. Maurice helps as he can, picking off the other cultists with his bow.
Pierre manages to get a telling blow on the Night Shroud as the assassin plucks something off of his belt…
The Battle of the Basilica
Sir Jean-Marc, atop Ambrose,
gallops back to the center of the city. He soon meets up with Sir Henri, the
Baron of Turin, and his knights, and the might cohort rides onward to the
basilica.
They find the holy place in
disarray, with commonfolk running around screaming and several of the Empire
guards injured or slain. The surviving guards have taken up a defensive perimeter
around the entrance to the Shroud’s viewing room, fending it off against
attackers.
Eight cultists have mounted the
altar of Myrmydia, and are in the midst of a blasphemous ritual as the knights
ride in. The knights do not dismount, instead urging their horses to a gallop
as the ritual reaches a crescendo. The cultists ritually stab themselves and
call upon the name of Khorne as a mighty daemon steps into the world.
Sir Jean-Marc couches his lance
and urges Ambrose toward the nearest cultist. He strikes true, piercing the
cultist’s head and tearing it from his lifeless body. Sir Jean-Marc leaps from
his horse, draws Loren, and charges through the gap to challenge the daemon. He
trades blows with the abyssal nightmare, wounding it and deflecting its
bloodied sword with shield and armor.
As the battle ensues, the surviving cultists on the altar flee screaming.
The Daemon of Khorne |
The baron and his knights are
overcome by the daemon’s fearsome aura, too afraid to engage it. They do battle
the retreating cultists, however, though one does manage to break free of their
line and flee across the basilica’s floor.
Sir Henri, too, is overawed by
the sight of the daemon, but upon seeing Sir Jean-Marc fighting so bravely, he
recovers his courage, dismounts his horse, and charges into the fray. The
daemon shrugs off his blows, seemingly uninjured by them, but does turn to face
Sir Henri. A moment later, its features curl in an expression of disgust and
hatred.
“GRANDCAMP,” it roars,
recognizing Sir Henri’s colors. “HATEFUL ENEMY! I WILL DESTROY YOU AND YOUR
COMPANIONS, AND REDEEM MYSELF IN THE EYES OF MY GREAT LORD!”
Sir Henri realizes that this
daemon is all that remains of Louise, Baroness of Maisy. He redoubles his
efforts.
The last fleeing cultist does not get very far. He runs smack in to Henri the innkeeper, who brains him with the haft of his borrowed halberd.
Baroness Louise, Pre-Makeover |
The Battle of the Crypts
Far beneath the basilica, Renee,
Garnier, and Sabina make ready for the skaven to break through the floor of the
crypts. They are aided by a dozen Imperial guard, as well as a large cauldron
of boiling water and a carpet of caltrops.
The skaven blast through the
floor with a powerful explosive. Garnier, through some preternatural sense,
knows when the explosion will come a moment before it does, and warns everyone
to take cover. In the aftermath of dust and smoke, he kicks the cauldron over,
splashing gallons of boiling water into the hole. There are satisfying shrieks
and curses as the water scalds the skaven gathering below.
This gives the guard, Sabina, and
Renee a moment to get ready. Thus prepared, they watch as wet and steaming
skaven begin pouring through the breach. Several of the smaller skaven are
afraid to brave the caltrops, but are kicked down onto them by their larger, more
brutal comrades. Using the smaller skaven as a protective carpet, the larger
skaven move to engage the guards.
This first exchange is bloody and
swift. Several guards fall, but the initial swarm of skaven are pushed back
into the hole. There is a moment where the companions think they might have
repelled the onslaught, but then they hear cackling and the clanking of skaven
machinery.
The second wave bursts up from
below, accompanied by a skaven in heavy armor and wearing a tank on its back.
This tank is connected, via hose, to a nozzle-like contraption, which drips
liquid flame as its bearer climbs into view. The skaven is about to unleash a
jet of Warpfire onto the companions, but a lucky crossbow shot from Renee
pierces the tank. It explodes in a massive fireball, obliterating its wearer
and every skaven nearby.
The defending guards are,
fortuitously, only slightly singed by the explosion.
There is another moment of eerie calm, but this too is shattered when a skaven of massive size and strength claws its way out of the hole in the floor. It lets out a roar of rage and hurls itself at Renee, its claws gleaming with impregnated Warpstone.
Requiem for a Warpfire Thrower |
The Sewerjacks Triumphant
The Night Shroud, wounded and
facing two angry sewerjacks and Pierre, throws a smoke bomb and flees. Pierre
takes a swing at him as he retreats, but injures only air.
The remaining cultists also turn tail and run, leaving Pierre and Maurice unsure of what to do next. There is a suggestion that they follow the cultists and finish them off, but this idea is quickly abandoned.
One of the sewerjacks approaches Pierre and says, “so. Skaven in the sewers, eh? We should clean them out.”
The Fires of Myrmidia
The battle within the basilica continues. The baron and his knights recover their courage and press the advantage, but the daemon’s otherworldly hide is immune to their mortal weapons.
Sir Henri, whose mace also does
nothing to the daemon, spies the great brazier of Myrmidia burning with the
goddess’ holy flame. Throwing down his mace, he pits his strength against the
weighty brazier, tipping it toward the daemon. The daemon screams as the
sanctified fires of Myrmidia incinerate it. Thrashing and begging for Khorne to
save her, the daemon dies.
The last of the cultists in the
basilica fall to its guards and the pilgrims. For a moment, it seems that the
trouble is over. The brief respite is broken when a guard, breathless and
bloodied, staggers up the steps from the lower levels. He says that he has been
sent by Renee, warns that an army of skaven are burrowing up from below, and
calls for reinforcements.
Sir Jean-Marc and Sir Henri answer the call, racing down the stairs to the catacombs.
The Slightly Overcome Baron of Turin |
Garnier Has a Gun
The massive rat ogre slashes at
Renee, attempting to rip her to pieces with its claws. Meanwhile, another band
of skaven come up through the hole in the floor. A small squad of them quickly
assemble a jezzail and prepare to fire it at the party.
The rest of the defenders hold
their own against the advancing skaven and are aided in their efforts by Sir
Henri and Sir Jean-Marc, who come barreling into the room to enter the fray!
Meanwhile, Garnier uses his skills and stealth to creep as close as he can to
the jezzaliers.
When the jezzalier team is at
last ready to fire, Garnier seizes the far end of the barrel and pushes it in a
slightly different direction. When the jezzail goes off, it strikes the rat
ogre instead of Sir Henri, blowing its head clean off. Sir Jean-Marc, recalling
his encounter with the minotaur, steps deftly to one side before the headless
corpse lands on top of him.
The jezzaliers are surprised that they killed their rat ogre ally, but also quite impressed with themselves.
A Dreaded Rat Ogre |
The Sewers
Pierre, Maurice, and the
sewerjacks enter the storm drain near the river. They follow the sounds of
battle until they reach a sewer tunnel where a horde of skaven are massed at
the far end. The skaven are trying to force additional troops and equipment
through a hole in the ceiling.
The rearmost skaven notice the
new threat and squeak a warning. Several skaven rush forward to deal with
Pierre, Maurice, and the sewerjacks. Another jezzalier team quickly assembles
their heavy weapon and opens fire on the heroes.
Maurice and Pierre soak one of Maurice’s arrows in oil and proceed to light it on fire. When Maurice fires this arrow, he aims not at the skaven, but at a barrel of warpstone powder in their munition stores.
The barrel detonates, killing most of the skaven downstairs and forcing the surviving skaven upstairs to drop their weapons and flee.
As the defenders upstairs pull themselves out of the rubble and dust themselves off, Maurice pokes his head through what remains of the hole to greet them.
Reunited and victorious, the company returns upstairs.
Skaven Jezzaliers are No Match for Their Own Munitions Stores |
A Lull
The company return to the
basilica to the acclaim of the exhausted and battered defenders. Bishop Isidore
thanks the company profusely, and informs them that the Shroud has escaped
harm. The baron of Turin also congratulates them on their battle prowess and
bravery, and promises to give them many honors for their services to Turin.
The celebrations are interrupted when a badly wounded guard rides into the basilica on horseback. She apologizes to the baron and the bishop, saying that though she and her comrades defended the city gates as best as they could, enemy forces have broken through. She warns that a powerful force of undead and sorcerous might now marches to the basilica. The guard is able to say little else before her wounds overcome her. She slips off her horse and falls lifeless to the floor of the basilica.
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