To the Crossroads
The company departs from Annecy
and travels along the shores of the River Brienne. They spend some time
and some coin crossing a tributary of the Brienne by ferry. Several of the
company haggle with the ferry master, who gives discounts to two of them. When
he realizes that they all want discounts, he yells at them and orders them to
pay up.
Night falls as the company reaches a crossroads by a wood. Eastward, through the wood, lies Berjols. Southward, skirting the edge of the wood, lies the village of Montressor. Garnier and Magnus are loathe to enter the wood at night, and the rest want o save their coin, and so the decision is made to head to Montressor.
At that moment, Pierre spies a person hiding in the wood. Pierre shouts a warning as the figure steps sheepishly from the trees, holding his bow away from his body. The figure turns out to be a scruffy man name Etienne, who seems a hunter by trade. After some light banter, he invites the group to eat and rest in his nearby campsite.
While Etienne talks, Garnier slips away from the group to do a little scouting. He runs straight into a mountain of a man who is also lurking in the shadows. The man is introduced as Elroy, a companion of Etienne’s. He is not particularly friendly.
The company suspects the two men are not hunters, but bandits, and politely refuse the invitation. Etienne and Elroy say their goodbyes and melt into the forest as the company continues to Montressor.
Etienne, a Trustworthy Fellow |
Montressor
The village is quiet, though
candlelight flickers in the windows of many a home, as well as of the common
hall. On the far side of the village, a windmill towers above some nearby
hills.
The company is hailed by a villager, who abruptly excuses himself partway through introductions. The man’s son hurries out to finish them as the first villager runs pell-mell into the nearest privy. It appears that the village has fallen prey to the flux, a very common ailment.
The villager’s son directs the company to the common house, which they visit after they stable their animals. The locals greet the company warmly and serve them stew and ale that is both good and cheap. The company ask after the pilgrims and receive dissatisfying answers. They also mention their encounter with the bandits. A villager, Pertolette, offers to accompany them to Berjols on the morrow to inform the Captain of the Watch about the two men.
The company sees a large, unpleasant looking man sitting by himself. When they ask around, they learn that he is the miller, Roland, who rarely visits the village. He is not well liked, largely because he has shorted people flour in order to use the surplus to make and sell baked goods—though he has recently stopped this practice. Perhaps overhearing their words, Roland leaves. Maurice sneaks out into the darkness and follows him.
While the rest of the company enjoys their dinners and catches up on the local gossip, Maurice shadows Roland all the way up to the mill. On his way, he sees several villagers in intestinal distress fighting over a nearby privy. He presses on, and watches as Roland lets himself into the mill and locks the door behind him. Maurice waits and, after gaining no further information, rejoins his companions in the common hall.
The company pays a small fee to sleep before the common hall hearth. Maurice, who arrives after the fees are collected and leaves just before dawn the next morning, skips out on his payment.
Roland, the Miller |
The Baker of Berjols
The company, along with
Pertolette, arrive in Berjols. As they step through the town’s main
gate, they are accosted by a baker who has set up shop nearby. She is
most pleased when the company spends quite a lot of coin on cakes, muffins, and
loaves of bread. Squire Henri feasts immediately on his purchase, and both
Bartholomule and Ambrose, Sir Jean-Marc’s horse, each get some baked goods as a
snack.
The company splits up: Pierre, Sabina, Renee, and Frieda follow Pertolette to the Watch Garrison. Maurice, Garnier, Squire Henri, and Magnus go shopping. Henri the Innkeeper and Sir Jean-Marc travel to the Shrine of Gwen, the Saint of Cats.
Adventures in Commerce
Squire Henri asks a blacksmith to
repair the helm he scavenged from the skeletal sailors, but the cost proves too great. Undaunted, he promises to aid the smith in his work for a day in
exchange for the repairs. The smith accepts.
Garnier and Magnus try to buy armor and arrows, only to learn that such custom far exceeds their purses. They hatch a cunning plan, where they will try to sell the sword Garnier stole from Sir Charles du Theobard. Though it is an ordinary weapon, the pair plan to describe it as a magical artifact that once served a member of the knightly household, who recently, but nobly, died in terrible battle.
They first attempt to sell the blade to Berjol’s Lord Mayor, but she is a woman of discernment and unmoved by their tale. After some refinements to their tale, Garnier and Magnus offer up the holy, enchanted blade to Captain Julien (see below), who is profoundly moved. They trade the blade for a quiver of arrows and a studded leather helmet, which Magnus promptly dons.
Maurice, who has picked up a rash (likely from his salvaged, barnacle-covered armor), shops alone. He speaks to several blacksmiths about removing the barnacles from his armor, only to find the task too expensive. He then drops into a cozy alchemist’s shop run by an extremely elderly couple. The couple is happy to sell him some “strong water,” which should remove the barnacles with all due haste.
Maurice then shows off a blue gem and a green gem that he pried off the deadship in Annecy. The couple becomes very excited, and offers quite a good price for both. Ultimately, Maurice sells one blue gem and three green gems (which the elderly male alchemist picks up with a pair of tongs and puts into a lead-lined coffer). In return, he obtains the strong water and a jar of poison that he asked to purchase, “for foxes.”
Bounties
Renee, Sabina, Pierre, and Frieda study the bounty board outside the garrison as Pertolette goes inside to inform the guard about the bandits. Renee, a bounty hunter by trade, is eager for Pierre and Frieda to read the bounties to her—some of which fetch reasonable prices. Frieda, however, seems discomfited by the bounties, and soon goes quiet.
"Let's Not Bother Simon. He is Either Having the Worst Day or the Best Day" |
Pertolette brings out Captain Julien, who thanks the company for their information. He promises to have his guards investigate the crossroads soon, though he does explain that he is rather short-handed at the moment. He soon learns that Renee is a bounty hunter and, after a moment, quietly invites the company into his office.
The captain explains that he has a “special” bounty that he wishes Renee and her companions to undertake. Several months ago, he sent two of his guards: Blaise and Mirette, to investigate Roland, as he had reports that the miller was cheating his customers. Blaise and Mirette went to Montressor, but never returned. A few days ago, Julien sent out one of his corporals, Tristan, to find out what happened, but he has not yet returned either. Julien fears foul play, and asks the company to locate the missing guards and find evidence against the miller. The group accepts.
Out of Business
Henri the Innkeeper and Sir Jean-Marc spy a woman nailing boards over the windows of a small bakery. Concerned for her welfare, Sir Jean-Marc dismounts and asks her what’s wrong. The woman seems annoyed, at first, but becomes quickly taken with the knight.
Sir Jean-Marc learns she was once a prosperous baker, but has lost all of her customers because her goods now have a foul aftertaste. She gets all of her flour from Montressor because it’s the only place where grain can be milled. Roland used to skim her grain—and the grain of other bakers—but seems to have stopped, for what little good it's done.
Sir Jean-Marc inspects the flour in the bakery but finds nothing wrong with it. By way of experiment, he feeds one of the bakery’s croissants to Ambrose, his horse. Ambrose seems untroubled by the bread. Apologetic that he cannot help, Sir Jean-Marc goes to the Shrine of Saint Gwen.
At the Shrine
After all of their various
activities, the company (apart from Squire Henri) once again comes together at Saint Gwen’s shrine. They
learn about the miracles of the saint, play with the cats that have taken over
her courtyard, and purchase pilgrim badges that are, of course, in the shape of
cats. They also learn that the pilgrims visited the shrine yesterday, and are
given the names of several inns where they might be staying.
Gwen, Blessed Saint of Cats |
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