Wednesday, June 3, 2020

My Call of Cthulhu Game

I have been running a tabletop Call of Cthulhu game for a while now. I initially ran the group through Dead Man's Stomp (a classic that I love) from the quickstart rules, before deciding to have them face off against the Order of the Silver Twilight from Shadows of Yog-Sothoth.

I'm actually using the sixth edition of SoYS, with conversions, because I don't believe that there's a current version of it for seventh edition Call of Cthulhu. It is not the greatest of the Call of Cthulhu campaigns (hello, Masks of Nyarlathotep), and it has quite a few rough spots. It is also not really designed for the beginner Keeper/game master. The first adventure has no rails to speak of and no real suggestions about what the players should do or how they are to find out about the Order's shenanigans and stop them.

The story of the game has gotten super intricate, in part because there are seven players, all with their own interests and baggage, and in part because, since there's no rails, I'm pretty much letting them  do whatever they want, even if they only ever tangentially blunder into the plot. It sounds like a mess, but it's really not. Everyone, including me, is having a great time, is loving the characters, and is really engaged with whatever story it is that we're telling.

Since so much happens each game, and since I am trapped at home due to the pandemic, I have been flexing my writing muscles to provide detailed recaps of each game session. I have also (as of the third game) started to allow the players to take one action between games. They tell me what they're doing and I write up a brief-ish response of what happened. Then they spend the first part of the next game speculating and worrying at one another.

The story told through these writings is a surprisingly fun and interesting one. Because I need validation, I have decided to share the story of my Call of Cthulhu game through blog posts. It is my hope that other people will enjoy these stories just as much as the players do.

But first, let us start off with our players. Starting with Dead Man's Stomp, we have:

Dr. Reese Black: A physician and surgeon in his mid-thirties. Has a private practice and sees patients at both New York Hospital and Bellevue. As is typical of most surgeons, he is somewhat socially incompetent.

Kane Eastman: An African-American jazz singer and musician. Leader of the Kane Eastman Quartet. Has a very deep and mysterious interest in the occult. Always has an interesting approach to get around even the most intractable-seeming problem.

Judge Ezekiel Putnam: An elderly, somewhat Puritanical judge in New York City. Lives on a large piece of private property in Staten Island. Cannot abide much in the way of excitement or spices, but is otherwise in excellent health. Will probably outlive us all, so long as no one sneaks anything outrageous (like pepper) into his food.

Giannis "Johnny" Dukas: Greco-American Great War veteran who has been hardened by his many experiences. He currently works for Judge Putnam as a driver, manservant, and cook. He lives on the judge's property, in the carriage house. He keeps a shotgun underneath the front seat of the judge's car.

Ronald "Ronnie" Deluca: An Italian-American who is also a mafioso in the Bernouse Family. Due to being mixed-ethnicity and having a little bit of an anger management problem, he has not risen very high in the ranks. However, he is a long-time friend of family head Vincenzo Bernouse, and is the godfather to Vincenzo's daughter, Vivian.

Vivian Bernouse: An Italian-American mob princess, who knows the ins and outs of the family business despite her father's best attempts to shelter her. She is college-educated and a skilled violinist. She has played a number of concerts in New York City and has gradually begun to make a life for herself outside of the family.

Their adventures begin...in an upcoming post!


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