Some Late Night Shopping
Later in the evening, Maurice
slips out of the King’s Arms, goes back to the market district, and breaks into
the herbalist’s shop. He avoids the guard presence, conducts a thorough search
of the place, and makes off with a large, locked box. He returns to the King’s
Arms and convinces Garnier to bypass the lock, thus revealing that the box
contains the mysterious assassin’s distinctive armor and weaponry. Maurice
tucks all of this away and plans to have the armor resized to fit himself at
the next available opportunity.
Captain on Deck
Early the next morning, the
company visit Antonella Sclephani. The excitable inventor has almost completed
work on the mighty landship and invites them aboard to inspect it. She points
out its various features, escorts Andre to the helm, and presents Maurice with
five blunted arrows that should allow him to stun targets from range.
The pilgrims are gathered from
the inn and escorted to Antonella’s workshop. Some are impressed with the
landship. Others are dubious. The more religious types, especially the
Prioress, believe it to be a work of heresy. Garnier politely tells the
prioress that she can walk and be responsible for her own luggage.
After a protracted conversation,
some of the pilgrims and the company bundle into the landship, while the rest
remain with their horses and carts. Antonella, in a fit of enthusiasm, fires up
the ship’s boiler, only to have Sabina nervously remark that there’s no real
way to get the ship out of the barn.
Antonella points out four sets of
pins, which, when removed, will allow one of the side walls to fall away and
the ship to roll very gracefully into the street. Andre tries to keep the ship
moving as slowly as possible, while other members of the company pop the pins
and bring the side wall crashing down.
Sir Henri and Magnus decide to
ride for Colmar’s eastern gate, to ensure that it will be open prior to the
landship’s arrival. They find the gate closed (though a smaller door within the
gate is open). One of the guards, who is either particularly lawful or
particularly lazy, tells Sir Henri that, according to civic ordinances, the
gates remain closed to cart traffic until 10 in the morning.
Magnus frets and keeps a lookout
behind him while Sir Henri gets into a protracted argument with the guard. All
too soon, Magnus sees the prow of the landship appearing from a side street,
and he shouts at Sir Henri to hurry things along. Sir Henri tosses a small
fortune in gold to the guards to get them to open the gate early. The guards
agree to do so, at first happily, then in a blind panic as they see the
landship trundling toward the gate.
It is not Captain Andre’s first
day at the helm of a ship, but it is his first day at the helm of a landship,
and his captaincy is off to a rocky start. He scrapes the ship’s port side
against a storefront and smashes a turnip cart flat beneath its treads.
Panicked citizens and travelers leap into building and down alleys in order to
avoid the inexorable approach of the ship.
Sir Henri aids the guards in
opening the gate, while Magnus shouts at the guards and encourages them to hurry.
Between them, the gates open just wide enough to allow the landship to pass out
of Colmar and into the countryside beyond. Captain Andre manages to navigate
his vessel around a herd of very confused cows before setting sail down the
road to the town of Epernay.
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Sunny Epernay |
To Epernay
The ship has to pull “into port”
a few times on the journey to refill its water tanks and take on additional
wood for fuel. Despite this, the trip to Epernay is both easy and swift. The
company arrives in the early afternoon. At the gates, they are told, politely
but firmly, to leave their interesting vehicle outside the town walls. They
park it in a nearby field and leave Magnus’ troops top stand guard. That done,
they enter Epernay, find a nearby inn, and take some time to refresh themselves.
Once this is done, Henri the
innkeeper volunteers to escort anyone who is interested up to the Shrine of the
Hens, located atop one of the hills of Epernay. Most of the pilgrims beg off,
but the company goes with Henri, who takes time during the journey to relate
the tale of the miracle of the hens.
The Miracle of the Hens
Many years ago, a family of
pilgrims passed through Epernay on their way to Turin. Their eldest son, being
quite handsome, caught the eye of a local woman. She attempted to woo him, but
when he realized she was already married, he spurned her advances. Jealous and
angry, the woman stole a chalice from one of the Lady’s shrines, hid it among
the son’s possessions, and accused him of stealing it. In those days, justice
in Epernay was swift, and the elder son was tried and hanged in the branches of
the execution tree.
The next morning, when the family
went to collect their son’s body for burial, they found him alive and hanging
from the tree. Their son said to them, “the Lady knew my innocence and spared
my life. Go to the captain of the guard and tell him of this miracle. Ask him
to pardon me and cut me down.”
The family went to the captain of
the guard and found him seated at table, about to tuck into a meal of finely
cooked chicken. The family spoke of the Lady’s miracle and asked the captain to
honor their son’s request. But the captain only laughed, saying, “I don’t
believe you. Why, your boy is as dead as these chickens on my plate.”
No sooner had the words left his
mouth than the two chickens sat upright on the captain’s plate, sprouted
feathers and beaks, and began to caper, prance, and crow upon the table. The
captain, awestruck and ashamed, immediately pardoned the son and released him
from the execution tree. The family went on their way and the hens were taken
to the Lady’s shrine, where they lived in a blessed coop for the rest of their
days.
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The Holy Hens! |
At the Shrine
Henri finishes his story just
before the company arrives at the door of the shrine. He tells the company that
the descendants of the Blessed Fowl still live in the shrine, and still inhabit
the blessed coop that the faithful made for them.
He then opens the door and finds
that his story is no longer true.
The lay folk of the shrine are in
great distress. Though the company does not speak to them directly, it becomes
clear that someone (or something) has broken into the shrine and has made off
with the Holy Hens. The company performs a quick search of the premises and
finds the mouth of a hastily dug tunnel at the base of one of the walls
surrounding the shrine.
Maurice ties a rope around his
waist and shimmies down the tunnel. Andre follows along right behind him. The
two find bits of feather and rather strange, animal-like tracks in the tunnel.
They soon emerge from the other side and discover that they have burrowed
beneath one of the town walls and are now overlooking the wilderness outside.
Andre gives the rope a pull before Maurice unties it. Then the two men follow
the tracks and the feather dander down a slope, across a stream, and into a
forest.
Meanwhile, Renee feels the rope
tug in her hands and pulls, only to find no resistance. When the rope comes
back with nothing on the other end, she squeezes into the hole after Maurice
and Andre. She questions Andre about tugging the rope, saying that she assumed
that it meant “something was wrong.” Andre assures her that he meant, “we’re
leaving to explore.”
Realizing that the rest of the
company are likely to come down the tunnel in ones and twos, Andre offers to
leave, head back into Epernay, and bring the company to the head of the trail
using more comfortable means. He beseeches Maurice and Renee not to leave until
he comes back. They do, but Renee gets bored, tries to stretch her net between
two trees to serve as a hammock, and gets horribly entangled as a result.
A Foul Smelling Cave
The company follows Andre out to
meet Maurice and Renee, frees Renee from her net, and follows the trail of the
Holy Hens through the wilderness. They soon come to the entrance of a cave that
reeks of wet animal and excrement, its walls coated with a bioluminescent
fungus that provides fitful radiance.
The company enters, finding the
tunnels within narrow and the ceiling uncomfortably low. Squeezing through in
single file, they eventually get to a point where natural, albeit very slick,
steps lead downward into a much larger room.
Sir Henri takes the lead, slips
on the top step, and tumbles ass over teakettle into the room below. As he
struggles to rise, Magnus follows after him, also slips, also falls, and knocks
Sir Henri off his feet again.
As the two men struggle to
disentangle themselves, swarms of screeching, hissing rats boil from side
tunnels. Both men are buried in a torrent of rats as the rest of the company
fires arrows and tries not to topple down the stairs themselves.
Magnus, overcome with rage, draws
the enchanted dagger that he took from Squire Charlotte and lays about him,
butchering rats on all sides. Sir Henri—spared dozens of bite wounds thanks to
the coverage and durability of his armor—throws lamp oil on the rats and shouts
to his companions to burn the creatures. Maurice borrows bandages from Pierre
and ties them around several of his arrows, only to discover that he has no
means to light them…
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Tip Your Local Rat Catcher, Because This is a Big Job! |