All that being said, I played D&D pretty much exclusively for 20 years, as did all of my friends, so while I had heard of Top Secret (and, indeed, of many other games), I never got around to actually owning or playing anything else until I got into college. I didn't pick up my copy of Top Secret until a few years ago when I impulse-bought it from the Crazy Igor's booth at Gen Con.
The system itself is typical of games of that era, being straightforward, light on role-playing, and largely focused on various forms of combat. It uses the same character generation system that can be found throughout all of TSR's other non-D&D properties, including Indiana Jones. So, congrats, you now know how to make characters in Indiana Jones some 30 or so years after it ceased to be even slightly relevant.
I really like how Top Secret handles skills or, as the game calls them, Areas of Knowledge. For every 10 points in your Knowledge stat, you get one Superior Area of Knowledge. These Areas are, of course, randomly rolled on a chart, which is why my character has such a bizarre collection of skills. Then you get to randomly roll to see how skilled you are in each area. Every other Area of Knowledge that you don't get has a skill percentage equal to half your Knowledge stat.
I like it because it sort of emulates the genre very well. Yes, your character might be the best locksmith and another character might be the best disguise artist, but you can disguise yourself and they can pick locks in a pinch, because you're both well-trained spies.
The astute will note that I gravitate toward playing brainy characters with special skills or magical abilities. This is accurate. I think it's interesting that the rolling mechanics of most of the games I have thus far explored have allowed random chance to allow me to play the characters I want to play three out of four times.
One last thing: Starting with this game, I have a new rule: Any time a game allows me to purchase a sword cane for my character, I am buying a sword cane for my character.
Name
|
Pablo Navino
|
Level/XP
|
1/0
|
Bureau
|
Confiscation
|
Designation
|
Shoplifter
|
Physical
Strength
|
53
|
Offense
|
59
|
Charm
|
61
|
Deception
|
55
|
Willpower
|
52
|
Evasion
|
66
|
Courage
|
48
|
Deactivation
|
81
|
Knowledge
|
92
|
Movement
Value
|
175
|
Coordination
|
70
|
Life
Level
|
11
|
Hand-to-Hand
|
119
|
||
Surprise
Value
|
121
|
Vital
Statistics
Height:
5’10”
Age:
25
Handedness: Right
Glasses:
No
Ethnicity:
Columbian
Languages:
Spanish, English, Russian
Areas of
Knowledge
Agriculture:
78%
Animal
Science: 73%
Architecture:
62%
Biology/Biochemistry:
68%
Computer
Science: 70%
Ecology/Earth
Sciences: 70%
Engineering,
Aeronautical: 115%
Medicine/Physiology:
116%
Metallurgy:
103%
Physical
Education: 57%
All
other Areas of Knowledge: 46%
Equipment
Cash
Money: $5
Clothes
Sword Cane ($50)
Lockpick Set ($125)
Torch, Metal-Cutting ($200)
Rubber
Gloves ($10)
Attaché
Case ($10)
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