I realized, while reading it, that I had cultivated my own rules for the Grey the Mercenary stories, even though I hadn't been consciously aware of doing it. Because I think it's interesting, and because I feel like showing off, I now hereby present to you, Gentle Reader, the rules that govern Grey.
*ahem*
- Grey is never the point-of-view character in his stories. (There may be one exception to this.)
- Grey must feature in every story, but he is rarely ever the focal point of the story.
- The protagonist of each story must work to solve their own problems.
- Grey will assist the protagonist, but will never, ever solve the problem by himself.
- Each protagonist should be unique, and come from a different background. This facilitates Grey's wandering nature, but also allows you to explore numerous areas of the setting.
- A small amount of Grey's backstory should be revealed in each story.
- Different protagonists will describe Grey differently, as a reflection of their own beliefs and mental states.
- The Saints, Prophets, and Ancestors can be oft-mentioned by their adherents, but should never do anything.
- True magic is extremely rare, and is always tied to Life somehow.
- The three big factions (Commonwealth, Company, Insurgency) should be presented as shades of gray with the occasional streak of black or white.
- The stories take place over a long period of time, but they all should have similar settings and tech levels (18th century with a bit of steamy punk thrown in there).
So there you have it. I hope that was at least mildly interesting for you. We'll see how well I adhere to these rules down the road.
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